Last Epoch: Best Paladin Build (2024)

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  • Smite Warpath Paladin Build - Core Skills

  • Core Passive Nodes

  • Gear and Stat Priorities

The Paladin mastery class for the Sentinel in Last Epoch may not seem like much at first, but it can be just as lethal (if not, even more so) than the rest of the subclasses when built properly. The support-oriented abilities it has is deceptively strong, and they have amazing synergy with other abilities too.

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This is a Fire Damage build that combines Smite and Warpath with a plethora of on-hit and indirect casting effects, strong personal buffs, and unlimited healing to create an unkillable whirlwind of steel. It's easy to use and not too complicated to set up, making it one of the best Sentinel builds in Last Epoch for all stages of the game.

Smite Warpath Paladin Build - Core Skills

Last Epoch: Best Paladin Build (2)

This build uses two damaging skills: Smite for Single-Target, and Warpath for AoE. Technically, you can exclusively use the latter for all your clearing needs, but Smite deals better DPS and provides superior healing when fighting bosses. It can comfortably clear level 58 Echoes in the Monolith with a level 49 character with unoptimized gear, though expect things to get harder once you reach Last Epoch's Empowered Monoliths. There are a lot of working parts to this, especially on Warpath's side, so we're going to break these down one at a time.

Warpath

Spinning isn't the only thing you'll be doing when using Warpath. There are plenty of passives in Last Epoch that let you supplement your whirlwind damage with additional effects. Following this build results in Warpath doing the following:

  • Throw axes
  • Launch Divine Bolts
  • Cast Smite
  • Heal (via life leech and Smite)
  • Inflict Ailments like Burning and Blind
  • Makes burning targets explode

Warpath Specialization Skills

Skill

Effect

Unchained (5/5)

Reduces Mana Cost

Iron Reach (1/3)

Increases AOE

Whirling Steel (2/5)

Increases Warpath damage (bonus doubled if using 2H weapons)

Cyclone of War (3/5)

Gain bonuses depending on what weapon you have equipped.

Quicksilver Wind (1/3)

Gain bonus movement speed while spinning.

Gorebringer (1/3)

Warpath has a chance to inflict Bleed; inflicted stacks last longer than usual.

Earthscorcher (1/1)

Converts Warpath into a Fire skill.

Path of Heavens (2/5)

Gain increased Spell damage while spinning.

Winds of Justice (4/4)

Gain a chance per second to cast Smite while spinning.

Smite

Like Warpath, Smite is loaded with effects that trigger when it's cast. The passives you take here will apply to Smite casts triggered by Warpath unless otherwise specified. Some will proc, and others won't, so keep that in mind. With this setup, expect Smite to:

  • Heal
  • Grant increased Global Fire Damage
  • Increase attack and cast speed
  • Blind targets
  • Inflict Electrify
  • Cast twice when used directly
  • Cast Healing Hands when used directly

Smite Specialization Skills

Skill

Effect

Holy Wave (1/5)

Increase Smite's healing radius

Righteous Fury (5/5)

Grant Global Fire Damage after hitting an enemy with Smite recently

Righteous Flurry (4/4)

Grant increased attack and cast speed if Smite has hit an enemy recently

Pillars of Light (3/3)

Smite has a chance to double-cast when cast directly.

Blinding Flash (1/5)

Smite hits has a chance to Blind enemies.

Piety (1/5)

Smite has a chance to Electrify on hit.

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Healing Hands

This skill is what gives Smite the brunt of its damage. It will trigger every time Smite is cast directly, dealing significant damage in melee range while also restoring large portions of your health.

Healing Hands Specialization Skills

Skill

Effect

Hand of Aurelus (5/5)

Casts Smite for 70% of its mana cost whenever you directly cast Healing Hands.

Searing Light (1/1)

Healing Hands now hits enemies within its area of effect, dealing spell fire damage.

Cleric's Wrath (2/2)

Healing Hands deals more damage based on your specialized Buff skills.

Virtue of Patience (2/2)

Decreases cast speed, but increases damage, healing effectiveness, and AoE size.

Seraph Blade (1/1)

Converts Healing Hands into a melee sweep that hits in an arc. It now scales with Melee Damage instead of Spell Damage, and it will still heal you and allies.

Purity of Thought (1/1)

Decreases mana cost by 5

Blessed Parish (3/3)

Decreases mana cost by 6 and increases AoE size by 45%

Holy Aura

This is your basic buff that's on all the time. Invest heavily in the upper-right branch to significantly increase Fire damage.

Holy Aura

Skill

Effect

Rahyeh's Devotion (2/3)

Holy Aura grants you and allies a chance to Ignite enemies.

Burning Blows (3/5)

Holy Aura grants increased Fire damage.

Flame Burst (1/1)

Melee hits from you and allies apply stacks of Fiery Inquisition. Upon reaching max stacks, all stacks are consumed to release a Flame Burst, dealing Fire damage to surrounding enemies.

Improved Flame Burst (4/4)

If you're the one who triggers Flame Burst, it deals more damage.

Inner Flame (2/2)

Melee hits inflict additional Fiery Inquisition stacks. Flame Burst gains increased AOE size.

Other Abilities

For the third and fourth ability slots, you can use whatever skills you like. Lunge is great as a general mobility and traversal skill, and Sigils of Hope can bolster your DPS even further at the expense of mana. Replace the latter with either Rebuke for more survivability or Judgement for more burst damage.

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Core Passive Nodes

Last Epoch: Best Paladin Build (5)

Sentinel Tree

Paladin Tree

  • Juggernaut (5/8)
  • Relentless (10/10)
  • Armour Clad (5/5)
  • Axe Thrower (3/5)
  • Conviction (8/8)
  • Defiance (1/8)
  • Phoenix Strike (5/10)
  • Divine Bolt (1/1)
  • Rahyeh's Strength (8/8)
  • Holy Icon (4/7)
  • Dedication (3/10)
  • Faith Armour (5/8)
  • Righteous Firebrand (4/7)

Total Points: 23

Total Points: 40

These passives provide general increases in DPS and survivability. You can shift point allocations around based on your own needs and still get an effective Last Epoch Paladin build. What's worth mentioning here are the Dedication and Defiance passives — put more points as necessary here to increase your Attunement for more maximum mana and improve Smite's damage. As you gain more skill points, get Light of Rahyeh in the Paladin tree for even more damage and movement speed.

Gear and Stat Priorities

Last Epoch: Best Paladin Build (6)

Smite Warpath Paladin Priority Stats

Main Stats

Offensive

Defensive

  • Strength
  • Attunement
  • Vitality
  • Fire Damage
  • Elemental Damage
  • Melee Fire Damage
  • Spell Damage
  • Increased Melee Damage
  • Critical Hit Chance
  • Critical Hit Multiplier
  • Attack Speed
  • Chance to Ignite
  • Health
  • Armor
  • Resistances
  • Stun Avoidance
  • Critical Hit Avoidance
  • Healing Effectiveness
  • Damage Leeched As Health

The best weapon type in Last Epoch for this build is 2H Swords; use these to gain extra base critical hit chance from Warpath's Cyclone of War passive. The unique flamberge Volcanus is the best weapon you can use for this build as it grants Fire Damage, Fire Damage Leech, and a chance to cast Magma Shards on melee hit. If you don't have this, use any 2H sword that's appropriate for your level and equipped with the priority stats listed above.

Vortex Pennant is a strong Relic for Warpath builds. It gives you another source of Throwing Axes apart from the Axe Thrower passive, and it gives you additional stats to make Warpath even stronger (including one extra specialization point). Use this until you get a Relic with better affixes that match the build's needs.

Last Epoch: Best Paladin Build (7)
Last Epoch
Platform(s)
PC

Released
February 21, 2024

Developer(s)
Eleventh Hour Games

Genre(s)
Action RPG
  • Games
  • Last Epoch

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