Factory idle (Video Game) - TV Tropes (2024)

Factory idle (Video Game) - TV Tropes (1)

The initial layout.

Welcome to the crazy world of factory idle!

Factory idle is an Idle Game about building and running a fully automated factory. You set up machines to buy resources, process them, and sell them, and hook them all together with conveyor belts. After that, it gets complicated.

A Spin-Off, Factory Idle Missions, is a Puzzle Game using similar conveyor belt mechanics to sort different quantities of differently coloured boxes into corresponding outputs. It starts simple but quickly gets complicated fast.

You can play Factory Idle hereFactory idle (Video Game) - TV Tropes (2) and Factory Idle Missions over hereFactory idle (Video Game) - TV Tropes (3).

Not to be confused with Reactor Idle, an Idle Game by the same developer about managing power reactors.

This game provides examples of:

  • Adam Smith Hates Your Guts: Your first factory building costs $100. Two much-smaller buildings next to it cost $700 and $1200, and another nearby building of about the same size costs $140 million. There's really no rhyme or reason to land pricing, except to make sure that buying the next building is always a milestone.
  • Anti-Frustration Features:
    • When hovering over a new machine, the description pane will have a little diagram of just what other machines you need to feed into it to make it run at 100% efficiency, even in weird cases like needing to feed 3 of one machine into 2 of another, or if one input machine can feed multiples of the machine you're looking at.
    • When hovering over an existing machine, it will tell you the efficiency it's running at. This is extremely helpful when it comes to checking where a potential mistake has been made in your setup.
    • Upgrades that require you to reorganize your factory can be refunded for 80% of the purchase price. Components are refunded for 100%. So if you make a mistake, you're never stuck with it.
  • All the Worlds Are a Stage: At first, you start out selling Iron and Steel. You upgrade to selling Plastics and Electronics which require almost entirely different resources. After that, you're back to metals again, this time producing Guns. After that, you're using a mix of metals and electronics to produce Engines. This all sounds quite random initially, until the final stages, where you produce Tanks that require Guns and Engines to produce, bringing all the production line resources together in one "finale". Ditto for Drones, which require Steel, Plastic, Electronics, Guns, Aluminium, and Engines to produce.
  • Anti Poop-Socking: Oddly for an idle game, quitting the game entirely rewards you with "bonus ticks" to use in fast-forward mode when you return.
  • Artificial Stupidity: Machines that produce more than one output will not selectively sort the outputs onto the conveyors with the intended outputs. One has to either build a sorter or find a way around their... weird nature of sorting.
  • Attack Drone: You start building these one step after building tanks. These require you to build the drones, as well as the drone control room.
  • Bribing Your Way to Victory: In the "extras" menu. You can buy time-travel tickets (that just give you 3 hours of profits outright) or more bonus ticks. There's also a pair of one-time upgrades, each of which unlock another one-time upgrade.
  • Disaster Dominoes: If you accidentally feed too much input to something, the conveyors will eventually jam and back up all the way to the component itself, preventing it from outputting on that belt. If you're taking advantage of output sorting, this is... not good. Worst-case scenario, the jam can cascade all the way to your basic components and stop production entirely.
  • Do Well, But Not Perfect: Certain level achievements for Missions require that you fail the level to get them.
  • Inventory Management Puzzle: Can you squeeze just one more steel foundry setup into your building? And buying upgrades will make you reshuffle everything as all your machines now have different requirements and outputs.
  • Factory idle (Video Game) - TV Tropes (4)Minimalist Run: Certain achievements in Missions require that you use the lowest possible amount of conveyor belts to beat the level.
  • Factory idle (Video Game) - TV Tropes (5)Nintendo Hard:
    • Factory Idle outright says in the intro that it's hard for an Idle Game.
    • Factory Idle Missions also outright states in its intro that the missions are really hard.
  • Spin-Off: Factory Idle MissionsFactory idle (Video Game) - TV Tropes (6), a Factory idle (Video Game) - TV Tropes (7)Puzzle Game mode of Factory Idle that requires you to build conveyor belts to put different numbers of differently coloured boxes into different outputs. Like Factory Idle, it is far harder than it sounds.
  • Tank Goodness: What your factories will eventually be producing in the late-game. These need to be assembled hull and turret separately, then assembled together with an engine. Later on, they can also have diesel and rocket launcher add-ons to increase their value.
Factory idle (Video Game) - TV Tropes (2024)

FAQs

Can you be productive and play video games? ›

Playing games is often seen as a leisure activity that can be a waste of time and hinder productivity. However, there is research that suggests playing certain types of games can actually be beneficial for productivity and success.

Who created Factory idle? ›

Baldurans is an independent game developer and the creator of Factory Idle who has made games like Reactor Idle and Warnet.

Are video games mentally healthy? ›

Despite what people may think, playing video games boosts your mood and has lasting effects. Whether you're using gaming to spend time with your friends or to release some stress, it's a great option.

How many hours a week does a person play video games? ›

At 7.6 hours per week, the average gamer plays just over one hour every day on average. US gamers spend the longest, while German gamers spent the least amount of time on games out of the nine countries in scope (US, UK, Canada, Australia, Germany, France, Sweden, Brazil, and South Korea).

Who made idle egg factory? ›

Idle Egg Factory is a Simulation Game developed by Solid Games.

Who created hidden factory? ›

The term “hidden factory” was popularized by Armand Feigenbaum in the late 1970's. Feigenbaum's concept of the hidden factory was primarily focused on quality, specifically the waste and costs caused by “bad work”, much of which is “hidden” below the surface of day-to-day operations.

Who started the Factory Act of 1833? ›

Legislation was introduced into commons in 1832 by Michael Sadler and in 1833 by Lord Ashley. Sadler's bill never got out of committee but the committee's report served as a valuable source of propaganda.

Is it unproductive to play video games? ›

Playing video games for fun does not make you lazy. However, gaming to the detriment of all other hobbies, activities and interests can be problematic. It can lead to a lack of motivation and general apathy in other areas of life. But this isn't just limited to video games.

Do successful people play videogames? ›

Many successful people enjoy video games. Unfortunately, they don't always talk about it due to the stigma around video games. But this is strangely backwards: video games don't hinder success, they enable it. Gaming is considered a form of entertainment.

Can people be naturally good at video games? ›

After all, each of us is born unique, making it very likely that some of us are just inherently better at gaming. Faster reaction time, hand-eye coordination, and decision-making are all key genetically ingrained skills to have as a pro.

Do video games make you better at multitasking? ›

The good news is that playing a video game has just been shown to improve cognitive function and, in particular, multitasking ability in healthy older adults. Adults subjects from 60 to 85 years old became as effective at multitasking as 20 year-olds after just a month of training, according to a new UCSF study.

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